In Age of Right Brain, Wikis Hold Key to Success

Active NeuronJanet Rae Dupree suggests that since computers are already doing left brain tasks so well, it’s time for us to focus more on our imaginative, creative right-brains:

…now that computers can emulate many of the sequential skills of the brain’s left hemisphere — the part that sees the individual trees in a forest — the author Daniel Pink argues that it’s time for our imaginative right brain, which sees the entire forest all at once, to take center stage.

Wikis are good for the right brain, and the creative process, since they don’t bog you down with complex steps and processes – the domain of the left brain. [Read more]

The youngest person who earns respect deserves it more than the oldest person who expects it

I believe this very strongly, and I think it’s one of the most critical cultural changes that will determine which organizations thrive and which ones lose relevance.

Bill Ives echoes this point in his summary of J.P. Rangaswami’s presentation at the FASTForward ’08 conference. Rengaswami talked of the “new polarization” in organizations, or how the customer gains control.

The fights have traditionally been within the IT departments. Now they have moved outside.

The first polarization is expertise. People of his and my generation believe experience is necessary for real innovation. We need to stop rejecting youth.

The second is participation. Now people can participate in much more than possible. He gave as an example, the numerous donations in small amounts that Obama has raised for the US primary campaign through the web on his way to a record month for total contributions ever.

The third dimension is time. He quoted Rupert Murdoch that fast is the new good. Now we have stuff in Beta all the time. JP said that IT has to get over these three concepts to succeed. Now the users have already breached the IT wall and running around inside the fort. It is too late to keep them out.

Wikibility Cultural Key Drivers: #4 Collaboration

Wikibilty - Vincenzo CammarataFourth in a series by guest author Vincenzo Cammarata.

The true collaboration occurs when people have the possibility to co-work on the same sub-task, activating a mechanism of new knowledge creation. Collaboration is not so obvious if is not clearly supported: the risk is to exchange this “together” learning process with a simple cooperation process, producing not new knowledge but only a simple addition of individual regress knowledge.

In this sense, collaboration has to be helped in order to avoid isolation in job and supported with a compatible scheduling of daily activities. Is also important to create “collaboration bridges” across teams and groups, involving people to participate in each other’s activities or involve experts on other areas to collaborate together.

Related WIOWA Questions:

4.a Support to People (support to effectiveness)

Do you know which people are involved in your same projects?

4.b Teaming (organizational services)

In your team, are individuals plans often compatible with the group activity?

4.c Collaboration (knowledge and collaborative support)

Is it usual to participate to other group projects?

4.d Communication (communication and socialization)

Is it usual to discuss with others about their work, solving problems together?

Apple Design: why it’s the firm’s biggest strength

Macworld 2008 - There’s something in the air.Whenever Apple unveils a new product, Steve Jobs often mentions “Apple Design” alongside all the other new features. And for good reason – the company takes design very seriously – so seriously that it’s a major selling point and the company has won numerous design awards including eight just this month alone.

Michael Lopp, senior engineering manager at Apple and author of Rands in Repose and the best-selling Managing Humans, shared some insights into Apple’s approach to design as a panelist at this year’s SXSW conference.

Pixel Perfect Mockups

From Businessweek’s Helen Walters:

This, Lopp admitted, causes a huge amount of work and takes an enormous amount of time. But, he added, “it removes all ambiguity.” That might add time up front, but it removes the need to correct mistakes later on.

10 to 3 to 1

Apple designers come up with 10 entirely different mock ups of any new feature. Not, Lopp said, “seven in order to make three look good”, which seems to be a fairly standard practice elsewhere.

Designers have complete creative freedom with those initial 10 designs, then choose to three to refine further until they reach the ultimate design.

Paired Design Meetings

Designers have two regular meetings a week. In the first, they explore any idea without constraints – it’s a chance to push their creativity as far as they can – and then some.

In the second, they try to work out all the details for a crazy idea and see how viable it is in reality.

This process and organization continues throughout the development of any app, though of course the balance shifts as the app progresses. But keeping an option for creative thought even at a late stage is really smart.

Too often, organizations constrain themselves by what they think they can get done, and don’t explore seemingly harebrained ideas. Apple does, and in an ingenious way that transforms what could be boundaries into opportunities that result in the unequaled products they seem to produce with amazing consistency.

The paired meetings, Lopp said, give designers a variety of ideas to present to senior management. Designers:

…take the best ideas from the paired design meetings and present those to leadership, who might just decide that some of those ideas are, in fact, their longed-for ponies. In this way, the ponies morph into deliverables. And the C-suite, who are quite reasonable in wanting to know what designers are up to, and absolutely entitled to want to have a say in what’s going on, are involved and included. And that helps to ensure that there are no nasty mistakes down the line.

It’s amazing to see an organization that’s truly postmodern in its ability to transcend ageless stereotypes. Apple’s designers and management seem to recognize that, above all else, both have value in designing, producing, and selling a smash-hit product – not just once, but with consistency. Isn’t that the secret to success?

(via Infinite Loop)

Wikibility Cultural Key Drivers: #2 Flexibility

Wikibilty - Vincenzo CammarataSecond in a series by guest author Vincenzo Cammarata.

A flexible workplace is characterized by the capability of individuals to manage not only their work, time or resources, but also the possibility to influence and operate in an active way inside the community (from team to organizational level) and for these reasons to be part of the operational process.

Flexibility influences the way of allocating time creating moments for personal insights development; it gives the possibility to own a picture of the whole process in order to decide the way to set personal objectives. Exploiting one of the main Wiki functionalities, it permits as well to handle other contents and the possibility to be active – following personal expertise – in different teams (community of practice).

Related WIOWA Questions:

2.a Time Allocation (support to effectiveness)

Are you free to dedicate a percentage of your time to your own projects?

2.b Decision Making Agility (organizational services)

Is it possible to get information about the whole project work progress and direction?

2.c Flexibility on Process Design (knowledge/collaborative support)

Is it possible to re-configure and handle others’ contributions?

2.d Teaming (communication and socialization)

Are you active in different teams?

How social media promotes both innovation and creativity

istock_000002930548xsmall.jpgDennis McDonald on the role of social media in innovation and creativity:

Innovation can be thought of as a process…A practical example is how to manage the introduction of certain types of blogging into an organization as a tool for internal communications…you need to strike the right balance between concepts of structure and process on the one hand, and freedom and spontaneity on the other. [Read more]

WIKIPATTERNS
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