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	<title>Comments on: Awareness, Phased Growth are Keys to Participation on Wikis</title>
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		<title>By: Library clips :: comm :: July :: 2008</title>
		<link>http://www.ikiw.org/2008/07/17/awareness-phased-growth-are-keys-to-participation-on-wikis/comment-page-1/#comment-137698</link>
		<dc:creator>Library clips :: comm :: July :: 2008</dc:creator>
		<pubDate>Wed, 30 Jul 2008 13:05:52 +0000</pubDate>
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		<description>[...] helping out Facilitators of existing communities and creating new communties. It&#8217;s a bit of a catch22, because if they had the guides they would need less help from [...]</description>
		<content:encoded><![CDATA[<p>[...] helping out Facilitators of existing communities and creating new communties. It&#8217;s a bit of a catch22, because if they had the guides they would need less help from [...]</p>
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		<title>By: John Tropea</title>
		<link>http://www.ikiw.org/2008/07/17/awareness-phased-growth-are-keys-to-participation-on-wikis/comment-page-1/#comment-137662</link>
		<dc:creator>John Tropea</dc:creator>
		<pubDate>Wed, 23 Jul 2008 15:04:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.ikiw.org/?p=1227#comment-137662</guid>
		<description>Wow, I&#039;m feeling that right now.
I&#039;m picking up the pieces from a &quot;build it and they will come&quot; first effort of CoPs.
Now that I&#039;m on the scene, I&#039;m cleaning up all the unused wastelands.
But the problem is now that it&#039;s becoming viral, everyone wants one...well everyone thinks they want one (new toy), let&#039;s see if they understand CoPs are living and breathing, and they can die.
Anyway, I&#039;m too busy creating CoPs and informally training up Facilitators, that I haven&#039;t got time to write all the learning guides, and train the trainer guides.
So you are correct, the fast growth at this point (in my situation) is causing a quality experience to suffer...I don&#039;t want users to have a bad experience, just because I&#039;m not prepared.

So for others out there, have things ready before you open the gates, you don&#039;t want to be preventing users from having an unsupported experience...we have a challenge on our hands already.

I&#039;m finding the facilitators as the key people, if you have them trained, then they can guide their members...my idea of a Facilitators Community is going to be a real help here.
Most of these people are Engineers, etc...they don&#039;t know about communities, so the Facilitators CoP will be their learning and sharing grounds (collective university).</description>
		<content:encoded><![CDATA[<p>Wow, I&#8217;m feeling that right now.<br />
I&#8217;m picking up the pieces from a &#8220;build it and they will come&#8221; first effort of CoPs.<br />
Now that I&#8217;m on the scene, I&#8217;m cleaning up all the unused wastelands.<br />
But the problem is now that it&#8217;s becoming viral, everyone wants one&#8230;well everyone thinks they want one (new toy), let&#8217;s see if they understand CoPs are living and breathing, and they can die.<br />
Anyway, I&#8217;m too busy creating CoPs and informally training up Facilitators, that I haven&#8217;t got time to write all the learning guides, and train the trainer guides.<br />
So you are correct, the fast growth at this point (in my situation) is causing a quality experience to suffer&#8230;I don&#8217;t want users to have a bad experience, just because I&#8217;m not prepared.</p>
<p>So for others out there, have things ready before you open the gates, you don&#8217;t want to be preventing users from having an unsupported experience&#8230;we have a challenge on our hands already.</p>
<p>I&#8217;m finding the facilitators as the key people, if you have them trained, then they can guide their members&#8230;my idea of a Facilitators Community is going to be a real help here.<br />
Most of these people are Engineers, etc&#8230;they don&#8217;t know about communities, so the Facilitators CoP will be their learning and sharing grounds (collective university).</p>
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